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 [INFORMATION] In-game clan system (In production)

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Hiddos
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PostSubject: [INFORMATION] In-game clan system (In production) Fri Sep 10, 2010 10:53 am

The clan system, which is being made by me, will give a good base for clans, so that they can communicate with eachother, set ranks and invite people. This thread is meant to keep you updated of any development and information.

List of (expected) features:

    Easy communication using clan chat.
    Member ranks, like "Chief" and "Frontman". Note that those rank names are adjustable in-game.
    In-game clan creation and deleting, with the press of a button.
    Easy-to-tweak to support multiple ranks and clans.
    '/claninfo' command, to show you the clan details.


More to come, stay tuned!
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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Fri Sep 10, 2010 12:10 pm

Hiddos wrote:
The clan system, which is being made by me, will give a good base for clans, so that they can communicate with eachother, set ranks and invite people. This thread is meant to keep you updated of any development and information.

List of (expected) features:

    Easy communication using clan chat.
    Member ranks, like "Chief" and "Frontman". Note that those rank names are adjustable in-game.
    In-game clan creation and deleting, with the press of a button.
    Easy-to-tweak to support multiple ranks and clans.
    '/claninfo' command, to show you the clan details.


More to come, stay tuned!

Hehe, thanks a lot Razz
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vegalz0r
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Fri Sep 10, 2010 12:21 pm

King you didn't have to quote the whole paragraph and the list just to write 5 words. -.- Edit and fix it.

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Tank
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Fri Sep 10, 2010 3:58 pm

vegalz0r wrote:
King you didn't have to quote the whole paragraph and the list just to write 5 words. -.- Edit and fix it.
Yeah Veg is right Lol King.
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cerber
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 12:43 am

Yeah, Hiddos doing his magic right there. Razz
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Hiddos
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 8:37 am

Sticky this please?

Also, I did some testing and encountered quite some bugs.
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cerber
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 11:18 am

Ummm sorry to bring this up here but wtf is with the virtual world for clan wars?!?I'm definitely against it.The place I chose for WP is far from FC base exactly because the clan members would have an option to go to the war zone and battle normal guys.Don't turn the server into a mini missions one. Suspect
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vegalz0r
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 11:58 am

Cerber Hiddsos ment that there will be a world seperate from the warzone.

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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 12:20 pm

There will be 2 wares - Normal Warzone and Clan Warzone, ok, Cerber ? The guys from the Clan Warzone Won't be able to go to the Normal Warzone, and the guys from the Normal Warzone won't be able to go to the Clan Warzone Razz
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Hiddos
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 1:28 pm

Basically they can, but clan players & normal players are invisible to eachother.
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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 2:24 pm

Hiddos wrote:
Basically they can, but clan players & normal players are invisible to eachother.

Well yeah... I guess I shud have named them "Normal World" and "Clan World" Very Happy
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cerber
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 4:30 pm

Which is actually a clan-war minigame.This is a war server,not a minigame one.I'm all against.
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vegalz0r
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sat Sep 11, 2010 4:36 pm

This is a mini war system for clans. Razz

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Ocrim_Rules
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 3:06 am

Invisible? Wtf? Thats boring...
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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 4:40 am

Ocrim_Rules wrote:
Invisible? Wtf? Thats boring...

U don't understand anything -_-
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vegalz0r
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 4:52 am

He ment that people from the real War-zone can go to the clan area but they wont be able to see the CLAN members and the same other way around. Clan universe means clans who can fight etc in a area that is away in another world Smile

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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 4:55 am

Everyone shud better stop explaining and wait Very Happy
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Ocrim_Rules
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 5:42 am

I do understand it, but its boring.
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Mister_Fall
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 5:43 am

i do undertsand it to and its prety simple
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Alex_Sandwich
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 7:50 am

It sounds kinda boring to me too. =D
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king_hual
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 8:22 am

Do u expect people with overpowered weapons (to be exact, I'm talkin about WP Heavy weapons core) to fight against normal classes ? -_-
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Ocrim_Rules
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 8:37 am

Then delete the fucking heavy wepons core. -__-
This will just shell up everything.
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cerber
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 10:09 am

We don't want overpowered clans.Extreme force(not heavy weapons) core is specialising in hydra/hunter and possibly tank/sea sparrow.

No one wants a mini-game based war system.We definitely won't fight all the time.More over,we'll prefer to play in the normal war zone with the non-clan players.

King,VG,I understand you like mini missions but keep it to your server,this isn't a mini mission one.If people here want mini missions let them come to that server.If you're not making that server,you shouldn't make us be in a mini mission by force.
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Mister_Fall
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 10:12 am

yeah cerber is really right but we needs some mini games like steal the flag......
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cerber
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PostSubject: Re: [INFORMATION] In-game clan system (In production) Sun Sep 12, 2010 10:15 am

It'd be nice to have mini missions,but only as an option.Only then it would be fun.Otherwise it'd make people leave because of boredom.
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