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 Hitman Class and /hits

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vegalz0r
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PostSubject: Hitman Class and /hits Fri Oct 22, 2010 1:08 pm

MY idea is that we should have a special hitman class. Any one can spawn as a hitman. You will need to have a /hit system. I think that people will enjoy this because placing hits and then watching other people kill that player is fun!
A few rules
You can only go after hits IF YOU are spawned as hitman
You may only place a hit ONCE on ONE player. No more hits on the same person to prevent abuse
/hits to view current hits

/hit Id money.
You need to have at-least 250 score to place hits. (to prevent noob cash cheaters from placing hits)

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cerber
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 2:12 pm

Basically it's a hitman role from a roleplay server.Could work good.After all there are assassinations in all wars.
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 2:18 pm

I guess the assasin will get
country sniper with about 200 ammo, brass knuckles and a katana.
The "upgraded" assassin will get 250 ammo sniper, 250 ammo silencer and a knife.
This is just my personal opinion. Other opinions are welcomed too.

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Hiddos
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 3:39 pm

Firstoff I thought this'll be another one of those CNR servers, but on second hand this would prove to be rather something new and fun for anyone to do hehe. Nice idea, but first I'll be doing the admin demotion stuff and getting the script ready, advertising a bit & stuff, etc...

Anyways, good suggestion. Most likely to be added ^^
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 3:40 pm

W00t!
My retarded self finally thought of something new Very Happy
I am soo proud of ma self Very Happy
On topic : A medic team too. They have similar qualities. But they an heal EVERYONE! and they get score + money. So basically, we will have hitmen and medics running around healing and killing people while they try to avoid the heated warzone. Just liek IRL Very Happy

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Hiddos
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 3:45 pm

I'm unsure about the hitman idea, it'll do the same as the USA had like /seeker and Brown thing, it FAILS. In my opinion: Hitmanning is something anybody can do for some money, and we'll have special classes for each team with a specialization.
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 3:48 pm

We can do that too but there will be an unbalance between teams. Every one would want to be a hitman.. and what about other teams?

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PostSubject: Re: Hitman Class and /hits Fri Oct 22, 2010 4:53 pm

vegalz0r wrote:
We can do that too but there will be an unbalance between teams. Every one would want to be a hitman.. and what about other teams?

Well I thought more of the idea that you could place hits on somebody and the first to kill the guy would receive the money, hitman or not.
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 6:15 am

I think that anyone can hit. E.g. if someone killed you then you can hit back.
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 6:17 am

According to hiddos idea, there will be more chaos. Imagine you have a hit on you and then the whole server starts to chase you. People will start to driveby each other to get the kill.

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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 7:24 am

vegalz0r wrote:
According to hiddos idea, there will be more chaos. Imagine you have a hit on you and then the whole server starts to chase you. People will start to driveby each other to get the kill.

Well no special classes that work this way, there's something called teamwork
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 8:01 am

Do you really think that russian players will team up with usa to kill some one? No instead they will start shooting at there own teams. Also, I think hitman class should be SEPERATE from the warzone action.

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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 8:42 am

vegalz0r wrote:
Do you really think that russian players will team up with usa to kill some one? No instead they will start shooting at there own teams. Also, I think hitman class should be SEPERATE from the warzone action.

What is where more servers fail: nonspecializing. That way I can add jackpots & casinos, it has totally nothing to do with the gamemode itself. Killstreaks & rewards are not a bad idea, and maybe we could automatically do bounties on people with a big streak.
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 8:53 am

Putting bounties on people who are pwning seems unfair.

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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 9:05 am

It will be cool, just change the name to Assassin or Bounty hunter, because that way it sounds like we're copying from RPG servers.
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 9:33 am

Well what I'm looking for is to make people actually play the gamemode instead of ranting at other people with bounties and stuff. Specialization...
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vegalz0r
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PostSubject: Re: Hitman Class and /hits Sat Oct 23, 2010 3:13 pm

Well with a dm gamemode we will have noobs and with noobs there will be people who will rage. With people who rage, they can /hit instead of using cheat like (lexi) once did.

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PostSubject: Re: Hitman Class and /hits Sun Oct 24, 2010 3:58 am

I support this. /hit is easier way to get the raging away.

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