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 Reloading at base

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Hiddos
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PostSubject: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:21 pm

- Name (on server): It ain't even up yet.

- Explanation: Add a place near every base for the player to reload their ammunition for their guns. The player can only reload at his own base, not at enemy bases.

- Picture explaining it (Optional): Uh uh.

- Why we should follow your idea: When players are low on munition they don't need to die to get their munition again, but can simply keep killing.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:23 pm

Nice idea but I was thinking of low ammo for new players. (I think we can push them to "buy" ammo by donating) Razz . I did add an area where they spawn and there is a door infront of them. Enemies cant enter there spawn room. How about we make that place the reload room?
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:28 pm

Ok, but make it easily enterable for team member by simple pressing the "enter" key.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:37 pm

Why is that needed? Why cant they just run inside? The door is the "push to get inside" type.
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:46 pm

vegalz0r wrote:
Why is that needed? Why cant they just run inside? The door is the "push to get inside" type.

Then obviously the enemy can run in as well.
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cerber
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:50 pm

Reload?Don't you mean buy more ammo?It'd be kinda strange if you couldn't reload your clip out of your base. xD
I think we could just do a marker where a menu lets you choose which ammo to buy.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:51 pm

Is there a way to stop this? Possibly by scripting?
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:53 pm

Stop what? Them from coming in? Nope.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:56 pm

Then what type of door should I use?
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 2:59 pm

You could try streaming checkpoints, but King has to do that.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 3:00 pm

Yeah. I will let him know that you said this.
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Soap
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PostSubject: Re: Reloading at base Reloading at base EmptyWed Aug 18, 2010 11:52 pm

Why can't they just do /weaponshop and buy more ammo lol.

Also Potara I don't want this to be one of those kind of things where you have to pay to unlock EVERYTHING.
You almost want everything to be paid for. If this happens no one will stay at the server and go elsewhere.
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MadeInChina
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PostSubject: Re: Reloading at base Reloading at base EmptyThu Aug 19, 2010 12:28 am

Totally agreeing with soap.also can keep an area where people will go and buy ammo with game money.
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyThu Aug 19, 2010 2:08 am

Soap wrote:
Why can't they just do /weaponshop and buy more ammo lol.

I don't think anybody would do that as doing /kill is more efficient in that case. Also, the /weaponshop has always been an useless system, add a counter and see how many times it's accessed.
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Soap
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PostSubject: Re: Reloading at base Reloading at base EmptyThu Aug 19, 2010 6:30 am

It was actually accessed many times on the previous servers.

I saw many players asking and using the commands, so I don't know what you're on about.
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Hiddos
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PostSubject: Re: Reloading at base Reloading at base EmptyThu Aug 19, 2010 6:37 am

Soap wrote:
It was actually accessed many times on the previous servers.

I saw many players asking and using the commands, so I don't know what you're on about.

Then at least use normal prices.
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vegalz0r
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PostSubject: Re: Reloading at base Reloading at base EmptyThu Aug 19, 2010 6:57 am

Have it your way soap. But we are going to push people into paying Very Happy
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