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 Packages that offer special weapons and abilites

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cerber
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PostSubject: Packages that offer special weapons and abilites Wed Aug 18, 2010 4:24 pm

- Name (on server):Name is being decided now Razz

- Explanation:So I realised we need to offer more choices for weapons.Why not get packages?Each one will cost some money,but not much,so it can be used frequently.Example-every 100 score required equals 500 or 1k money.Players without package could have a choice for sawn-offs/shotgun and mp5/country rifle.

score:100-Recruit package- m16,mp5,grenades,chainsaw.

score:400-Sniper package-invisible on radar,sniper rifle,knife,silenced pistol.

score:500-Engineer package- /repair or /fix cmd to repair a vehicle once every 1 minute(or 2)so no abuse is done,RPG,normal shotgun,fire extinguisher(with not enough ammo for half a player's hp bar.)Can drive tanks.

score:700-Infiltration package - /disguise command so you seem like another team(with name color and everything changed,but the friendly fire and kills remain the same alignment.),knife,sawn-offs,perhaps uzis,no rifles,no rpgs

score:1000-Pilot package- Able to fly hunter,hydra.Deagle,mp5.

score:3000-Commander package- /art to call in a massive artillery barrage at the commander's position without hurting him or his teammates(radius is the size of A51) and kills anything above or below ground.Requires a 2 minutes cooldown to be used again by the same person.(cooldown time valid only for the same person).Killed people get suicide deaths and the commander gets 5k from each kill.Can be used when more than 10 people are online.Weapons- m16,sawn offs,rpg.Can drive tanks.

score:10000-General package - Can use /art too ,has 100 minigun bullets and option to buy more expensive ammo(like 50k for 100 more),sawn offs,uzis,rpg.Can drive tanks and fly hunters,hydras.

Premium package(free for premiums)- Would be available for a month for people who have donated 15 euro or more.Can use /art,/mg to spawn minigun with 50 bullets and 50k for 50 more bullets can be bought at any time with /b(uy)(cant use /mg if he already possesses a minigun),can spawn sultan(only 1 per player which dissapears 20 seconds after spawned if not used.)Can spawn tank/hunter/hydra only at his base(same usage as sultan).
Default weapons:sawn-offs,chainsaw,uzis,rpg,sniper.Can buy radar invisibility at 50k price for 3 minutes.


- Picture explaining it (Optional):You'll see it yourself hopefully.

- Why we should follow your idea:Because this will add strong and weak points in every team.Everyone will be going crazy about the high-score general package and players wishing to donate will get a truly fitting benefit.
These are just ideas so you get the overall picture how it could work out.
Razz

EDIT:Recruit package shouldn't allow tanks,since it's low score.Tanks should require more effort.
Filled in a bit of more info for /art.


Last edited by cerber on Thu Aug 19, 2010 3:06 am; edited 5 times in total
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vegalz0r
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PostSubject: Re: Packages that offer special weapons and abilites Wed Aug 18, 2010 4:51 pm

I love this idea cerber. We will be working on it once king comes back. Are you SURE this idea isn't from anywhere else?

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cerber
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PostSubject: Re: Packages that offer special weapons and abilites Thu Aug 19, 2010 2:58 am

I've never seen a system that offers buying packages.Only have seen the popular class choice before spawn.This, however, means that you can either play with your spawn weapons or buy a package once per spawn perhaps.

An add to this suggestion:you would be able to buy more ammunition for every package via /weaponshop or /b(uy),but only for the weapons you currently have.
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Soap
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PostSubject: Re: Packages that offer special weapons and abilites Thu Aug 19, 2010 4:31 pm

Like the idea Cerber,

It's going to be used Wink
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Luigi
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PostSubject: Re: Packages that offer special weapons and abilites Thu Aug 19, 2010 5:30 pm

I leik teh General Package ^_^

Good job Cerber!
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Tank
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PostSubject: Re: Packages that offer special weapons and abilites Thu Aug 19, 2010 8:14 pm

Yeah,That idea is cool and it will be good for the server.
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Hiddos
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PostSubject: Re: Packages that offer special weapons and abilites Fri Aug 20, 2010 3:22 am

1) /art will fail, people will suddenly die and wonder what the shell is going on. Same with the other commands, commands for killing or helping to kill always confuse people, which make them leave.
2) Is the standard amount for each kill you do around 4K money or something? Those prices are seriously ridiculous.
3) Why the shell is this stickied
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Soap
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PostSubject: Re: Packages that offer special weapons and abilites Fri Aug 20, 2010 3:25 am

Note:

I liked the "Package" Idea.

Obviously things will be changed.
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cerber
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PostSubject: Re: Packages that offer special weapons and abilites Sat Aug 21, 2010 12:20 am

Hidd-Then we could have a bazing-hot or red themed weather once /art happens.(It will take some seconds after the cmd for the explosion).And if you get killed by /art you'll get a message like "you have been killed by an artillery barrage".I've seen some servers with nukes that generally are no big difference from this in the eyes of the targets.They don't quit. Smile

For the prices-if you get 4-5 k I'd say that it's good up to engineer package.Uppers are expensive like this,I agree.(Didn't remember the usually kill money gotten.)Well how about the general costing 5k total,others costing according to the percentage of the score required.
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Eagle
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PostSubject: Re: Packages that offer special weapons and abilites Mon Sep 20, 2010 11:31 pm

Of course admins will have best package?

btw what admin system are you using?
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king_hual
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PostSubject: Re: Packages that offer special weapons and abilites Tue Sep 21, 2010 7:51 am

Do u really expect me to tell u ? I don't even knw who you are O.o
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Tank
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PostSubject: Re: Packages that offer special weapons and abilites Tue Sep 21, 2010 4:54 pm

Yeah, were not just gonna give new members what "admin system" were using sorry.
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